1. Import your stats
In game: Stats → Export Stats to JSON (it is copied to the clipboard), then paste it below.
2. What do you want to improve?
3. Best upgrades
| # | Upgrade | Cost | Time to collect | Gain | Gain per hour | vs best |
|---|
Ranking = relative gain divided by the hours needed to collect the cost. Costs in a Star's own currency are converted to hours with your Stars/hour; Super Star costs with your Super Stars/hour.
Not ranked
Detected data (editable)
Change a value to run a what-if, or fill in a stat that was missing from the export. Edited values are highlighted.
Star stats
Star levels & level caps
Caps include the base cap and the Super Star cap upgrades. Add other sources (Skill-Tree, fishing tributes, statues, Black Hole…) by editing the cap.
| Star | Level (0 = locked) | Max level |
|---|
Assumptions
- Per floor clear a Star spawns with chance 1/50 × Star Spawn Rate; a Super Star appears with chance 1/100 × Super Star Spawn Rate for each Star spawn.
- Double and Triple Star are independent rolls that multiply (both = 6 Stars, only Triple = 3, only Double = 2); extra Stars don't roll again. Super Star Triple and 10x are assumed to work the same way.
- Supernova, Supergiant and Radiant are independent; Novagiant Combo applies when both Supernova and Supergiant hit.
- Stargazing sources are additive with each other and multiply the rest of your stat (derived from your export: e.g. Star Spawn Rate = (1 + 2%×Gemini + 5%×upgrade) × other sources).
- Scorpio and the All Star Multiplier upgrade multiply each other, as shown on the wiki's Stats page.
- Offline = the same calculation with auto-catch only, multiplied by 0.85 (it scales both rates equally, so it only changes times).
- Offline with the Ctrl+F skill assumes all 5 floors of your Star are unlocked; the wiki scales gains by (floors unlocked / 5), which this tool does not know.
- You follow your Star every rotation (full gain). Every Star currency is collected at the same rate.
- The first level of a Super Star upgrade needs levels in the previous upgrade of the list (5 for most). When you have not reached them, the cost shown is the cumulative cost of that whole unlock chain, and the gain includes any income bonus from the chain (e.g. Game Speed). The “Galactic Portal Multi” requirement is unknown on the wiki and assumed to be 5.
- Upgrade Telescope is ranked only for the levels paid in Super Stars (5, 9 and 12). It makes the next Star available at level 1; when that Star is random (4th–11th) the gain is averaged over the Stars you do not have yet. The gem cost to unlock the Star itself is not included.
- Telescope upgrades paid in veins cannot be compared and are listed as not ranked. Cosmic Candy is not modelled.